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Destia

Yesterday at 15:04:37
Oh grats on the kill btw guys :P
Im playing Tera these days if youre wondering. My brother is playing on my WoW acc. ;)
 

Katimi

Yesterday at 14:56:27
It's not much of a difference tbh. I think part of that is remenant belief from Diablo II! Fairly sure blizz have stated they didn't want it to be a big difference or people would just farm the cow level and no other parts of the game. And that is not what they want.
 

Skraa

Yesterday at 13:17:29
According to the theories in forums, the secret cow level seems to drop best loot in the game (one step above last level of your difficulty), and also has significantly higher droprate of legendaries.
 

Kaasrasp

Yesterday at 08:53:51
poor blaz, still dont have it?
 

Blazul

Monday, 21 May 2012, 22:21:55
Anyone else playing DayZ?
 

Skraa

Monday, 21 May 2012, 11:58:37
But yeah, D3 is single player game for most, so server problems at Blizz are epic fail.
 

Skraa

Monday, 21 May 2012, 11:57:19
WoW had frequently 2-3 day outages during vanilla and early TBC after wednesday maintenances.
 

Katimi

Monday, 21 May 2012, 11:38:42
I dunnoooo. I think the WoW forum would descend into worse rage if faced with a similar situation.
 

Skraa

Monday, 21 May 2012, 10:47:49
Kinda proves that WoW players are more mature in comparison. Regardless of the minimum age limit of the game.
 

Abominatus

Monday, 21 May 2012, 10:16:39
There seems to be an unusual amount of nerdrage in the D3 tech support forum. It actually makes the wow forums look mature by comparison.

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Author Topic: Ze Tankadin!  (Read 2036 times)

Offline Archia

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Ze Tankadin!
« on: Wednesday, 29 Aug 2007, 14:51:33 »
Someone: "Tankadins are only good against big groups of weak mobs..."
Archia: "Watch this and cry..." *gives that someone a link*

http://www.youtube.com/watch?v=nTrNbgRv1Vo

(P.S. You should also check all the other videos of that Atraira guy, especially this one http://www.youtube.com/watch?v=l9-gg3zKMS0. In this one he/she actually tanks a kinda BIG group of weak mobs...)
« Last Edit: Wednesday, 29 Aug 2007, 14:59:30 by Archia »

miandas

  • Guest
Re: Ze Tankadin!
« Reply #1 on: Wednesday, 29 Aug 2007, 15:12:59 »

Phaer

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Re: Ze Tankadin!
« Reply #2 on: Wednesday, 29 Aug 2007, 16:10:08 »
*Burst out laughing*

xavierxenon

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Re: Ze Tankadin!
« Reply #3 on: Wednesday, 29 Aug 2007, 19:24:23 »
well if anyone is using an agro-monkey of a sword like thunderfury then its easy to tank anything.

Mith

  • Guest
Re: Ze Tankadin!
« Reply #4 on: Wednesday, 29 Aug 2007, 19:45:42 »
the nice thing about thunderfury, is the 20% slowed attack speed from the proc... And it procs lots

Llianna

  • Guest
Re: Ze Tankadin!
« Reply #5 on: Thursday, 30 Aug 2007, 11:04:42 »
The bad things about thunderfury are...

1) Getting it (Raiding)
2) Getting it (As a paladin)

gruffalo

  • Guest
Re: Ze Tankadin!
« Reply #6 on: Thursday, 30 Aug 2007, 12:17:16 »
'tis a good vid. If only they had had a couple of mages to get some aoe on it might not have taken so long... would that paladin have been able to hold aggro over a mage on all that lot? Just wondering (I have no idea). I know they're pretty good for the ballroom trash in Kara.

And she has nice gear - I want those shoulders and legs! But they have never dropped in god knows how many kills of netherspite and curator... I want that darkmoon card too-  50 stamina AND holy damage to attackers- I have one of the set so far! If anyone gets any more I will be happy to swap em for stuff/money/hugs.

<EDIT> its the furies deck i need, thanks ray :)
« Last Edit: Thursday, 30 Aug 2007, 13:59:56 by gruffalo »

miandas

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Re: Ze Tankadin!
« Reply #7 on: Thursday, 30 Aug 2007, 12:30:21 »
As from Thottbot

Quote
The new decks are as follows:

'Darkmoon Lunacy Deck'
Darkmoon Card: Madness
+51 Stamina
Equip: Each time you land a killing blow on an enemy, you gain the Power of Madness.

'Darkmoon Storms Deck'
Darkmoon Card: Wrath
Equip: Each time of of your direct damage attacks does not critically strike, you gain 17 critical strike rating and 17 spell critical strike rating for the next 10 sec. This effect is consumed when you deal a critical strike.

'Darkmoon Furies Deck'
Darkmoon Card: Vengeance
+51 Stamina
Equip: You have a 10% chance when hit by an attack or harmful spell to deal 95 to 115 holy damage to the attacker.

'Darkmoon Blessings Deck'
Darkmoon Card: Crusade
Equip: Each time you deal melee damage to an opponent, you gain 6 attack power for the next 10 sec, stacking up to 20 times. Each time you land a harmfull spell on an opponent, you gain 8 spell damage for the next 10 sec, stacking up to 10 times.

Mataus - Arathor; Bored one night


Phaer

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Re: Ze Tankadin!
« Reply #8 on: Thursday, 30 Aug 2007, 16:48:28 »
'tis a good vid. If only they had had a couple of mages to get some aoe on it might not have taken so long... would that paladin have been able to hold aggro over a mage on all that lot?

Well, remember that paladins have got a large buffs library. On classes with high crit chance we are supposed to place blessing of salvation, that can mitigate the aggro they get.
In order to generate aggro we have righteous fury (improved with talents), and equip mage/lock weapon with high +spell damage and/or proper tankadin items that give spell damage too.
Tanking single targets we can use judgment of crusade, that increases our holy damage. On multi target we can pull with avenger shield to get an aggro spike at the begin of a combat. And so on.

Usually a play with Kivarlyn (frost mage) and i haven't problem matching her aggro with 200 spell damage, since i can generate 700 tps on a single target atm and over 1k if reckoning procs well (omen data).

Kivarlyn

  • Guest
Re: Ze Tankadin!
« Reply #9 on: Sunday, 09 Sep 2007, 17:32:24 »
actually, dunno why ppl keep on saying that pally cannot tank....
major problem for a pally tank is that the only reallly effective set for a tankadin is the t4. and to get t4 you need to tank in kara. and to tank in kara you need good equip, cause "ouch" prince.
so, how can a pally take t4 if he cannot tank in kara? don't tell me that heroic or craftable items do the difference, cause most of them are plate for warrior and warrior stuff is almost useless for a tankadin.
atm I know phaer is wearing some warrior pieces and that fact creates problems in aggro menagement. pally create aggro with spells, so a tankadin need spelldamage. if he wear warrior stuff to get +defense rating and stamina, he loose spelldamage and loose a % of aggro generating. obvious is that (grouping always together) me and kaz can menage our aggro todo a successfull run. ( if i'm touched in heroic, I die, so I learned :P)
concluding: pally are really good tank, but you need to understand the mechanism they take aggro with....
to be honest, I played with phaer and some warrior almost same equipped: if a pally can hold my aggro, all the warrior at the same lvl with him, couldn' t hold it... I needed to stop casting lot of time, and I'm a  frost!

Lnakka

  • Guest
Re: Ze Tankadin!
« Reply #10 on: Monday, 10 Sep 2007, 04:01:01 »
One of the biggest problem with hybrids is that we have to use other classes gear.
the really only good self class gear about right now is the tiers and arena gear, I tank in some rogue gear, which is a pain.
My helmet's are both more rogue geared than druid and as a result i have to choose between more crit, dodge, armour and sta or more ap (needed alot for aggro gen).

I mean just looked at armour, Phaer has a not so great bracer on with +1sta (bugged?), but i cant go 100% on armoury. Llianna is has some pretty nice stats and i have only ever seen her lose aggro once which was because she bubbled. But that was ages ago.

A good suggestion is to do arena save up for some gear from there, even save up the honor points as once arena season 3 is out arena season one gear can be brought with honor. But this isnt to about patch 2.3 (apperantly soon as patch 2.2 goes live patch 2.3 will go on PTR very soon after).

Getting D3 would also be good, think its better for paladins than the crap druids get. However pvp gear for level 70's has to be rubbish (especially the blue crap) for like all classes.

But i have to be honset and say i dont know too much about paladins (my paladin is lvl 22), so better to ask llianna as shes about the only other pally tank i know on this server. I actaully wish i was a warrior at times >.>

Rayearth

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Re: Ze Tankadin!
« Reply #11 on: Monday, 10 Sep 2007, 14:03:02 »
There was a thread somewhere, something like "Prot Paladin Diary" or something similar wher Llianna and Mordrael were making some good points about Paladin gear. I honestly don't agree with Liers saying Paladins should use warrior gear, call me bias, but even before I ever talked to any other Paldin I have always thought they needed spell damage. My highest level Paladin however is level 32.

Like Kiv with Phaer, I have played with a Paladin tank alot, i.e., Llianna. And I have observed Mordrael too, whom I call "sticky" because all the mobs seemed to like him alot when tanking :p Maybe he is too handsome and generates aggro because of it? ;)

Then I downloaded the files for the public test realm, and got a premade Paladin on it, level 70 full epicced out with gems and all. And yes the gear does have agility, stamina, etc., but it also has TONS of spell damage. Whichever gear it was, it had spell damage somewhere.

Also since Llianna got a new trinket which increases the block chance alot, she is doing more damage while tanking (I think it works combined with holy shield, or whatever that skill is that makes holy damage when she blocks), thus generating alot of aggro and also DPS. And I have only seen her loose aggro when the DPS taking it was making one of the common DPS mistakes (nuke too early and stuff like that).

I am mentioning Llianna because she is the Paladin I have watched closely, since I play with her alot, but all I am saying is basically that I agree with Kiv :p It's tough for a Pala to find the right gear, and it requires alot of technique to tank with a Pala as well. Which means that if you are not a good tank as a player and don't work your way through your gear, you shouldn't be a Paladin (you shouldn't be a tank, full stop, I guess). Because of how much you have to put into a Paladin tank in terms of gear and technique and how that effort is underestimated, you tend to have Paldins that are not good tanks and therefore they get a bad reputation. A bit like the huntards :p

At the end of it it's up to the player. I have seen good tanks in all flavours, warriors, druids and paladins. And I have seen bad tanks in all flavours, too. It's hard to say "some druid of the same level of a paladin did worse or best" because there are so many things to look at, such as gear and player's skill, and whether the DPS is doing his/her job well, or it's just spamming all of his/her skills mindlessly. So statements like "[enter class here] can't tank" aren't really useful to anyone.

Offline Rowain

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Re: Ze Tankadin!
« Reply #12 on: Monday, 10 Sep 2007, 15:21:58 »
Well, from what I've seen so far from paladin tanks is that the do not have problems holding aggro. The problem usually is the lower stamina and damage mitigation.

Increasing aggro holding capability is useful of course, but damage mitigation > all in my limited raid experience. If you don't have enough damage mitigation, you cannot tank certain bosses, godly aggro capability or not. If you cannot mitigate enough, you make the job of the healers much harder, thus making the fight shorter because the run oom faster, thus losing all advantage extra aggro has given you (so that dps don't have to hold back).

As you can see, the tankadin Archia linked uses 100% warrior gear (I'm pretty much sure she could have get the T4 paladin tanking gear but she didn't), and uses 100% +12 stamina gems.
Its not a good thing IMO, but it seems inevitable.

Rayearth

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Re: Ze Tankadin!
« Reply #13 on: Monday, 10 Sep 2007, 15:32:12 »
I agree with you 100%. If you can't take the damage you can't tank. Otherwise you'd just need a pet and hunters could do it all.

But that doesn't mean that a Paladin should become a warrior with a blue bar. They should still use the gear that is right for their class.

I bet that Gruffalo had to do alot of work before he could get his gear, and at the beginning he was having problems tanking the encounters in Kara. We have seen it with other warrior tanks that, whether they held aggro or not, if they didn't have the gear, they couldn't make it.

It's the same for every tank.
« Last Edit: Monday, 10 Sep 2007, 15:35:19 by Rayearth »

Offline Rowain

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Re: Ze Tankadin!
« Reply #14 on: Monday, 10 Sep 2007, 15:35:06 »
Aye, I agree. But right now it seems they can only get the mitigation from warrior gear (not sure about T5 and T6). I checked that paladin again, and she has zero spelldamage  :o